Esther FAYNOT - Portfolio
Level Design - Student

Level / Game / Narrative Designer
Tale of Shadows


Pitch
Tale of Shadows is a 2D Pixel Art Platformer set in a post apocalyptic steampunk universe. You play as Eliza, a scavanger looking for materials in the ruins of an abandonned city. Slowly she will find herself on the path to discover the source of the "corruption", dangerous shadow creatures that caused the apocalypse and that wander the world.
This game features 4 different levels, environmental storytelling and multiple interesting game mechanics linked to steam power.
Platform: PC
Controls: Gamepad / Keyboard
Platformer
Players: 1 (Solo)
Engine: Unity
Dev Start: February 2020
Dev End: June 2020 (4 Months)
Summer Dev Start: August 2020
Summer Dev End: September 2020
(1 Month)

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Accomplishments
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First experience making levels and implementing them in game.
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First time working on narration for a game.
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Familiarized myself with Unity and C#.
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Learned how the animator worked and used it often.
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Made one of the best games in my class that year.
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Learned to work in remote (as the pandemic was ongoing).






This was my first ever game project. It was developed by a team of 4 people. I worked on this project as Level Designer (making the different platformer levels) Game Designer (designing the character mechanics) and Narrative Designer (writing and implementing the dialogue, environmental storytelling and creating the universe). I also programmed a few systems.
This project continued development after the school term ended for about a month with 2 other designers joining in to help.



About The Game
Explore - Think - Jump - Move

The aim of this game is to complete each level (go from the start to end). On your path, there will be obstacles such as locked doors that need opening, enemies blocking your path or timed challenges that require speed.
Use your steam jump to get high up in the air and use shoot steam downwards to slowly glide down. While you get across the different levels, explore around and indulge yourself in the story by interacting with elements that will slowly tell you a tale of the end of the world. A tale of shadows.




A Platformer
One of the main elements in a platformer is the level. As such, I have spent a lot of time designing the levels in Tale of Shadows. Below is an overview of the first 2 levels in game in the paper version. Everything is scaled with a grid representing the size of the character to calculate the jump distance.
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4 Levels
Each level has a distinct theme representing the character's journey in the world. Starting in a an abandonned factory, then in a city, followed by a snowy forest and finally a ruined scientific facility.
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My Part
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Worked on designing and implementing the levels.
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Wrote the story-line and imagined the universe / setting.
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Implemented the animations in the engine.
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Implemented environmental storytelling and interactions in level.
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Designed the character and her mechanics.
Development
My Experience
Tale of Shadows was my first video game project and was also one of my favorites. This was the project where I discovered what I loved doing : Level and Narrative design. This project would influence how I worked in my later projects and forge the person I am today.
Being quite a small team, I had to do a lot of different things and this taught me many different skills. In the end, we managed to make a project that we are very proud of. I am personally proud of this project.
We continued this project a little bit after the school term to fix some elements and add a few things. We added 2 designers to the team to help with that.



The Team
4 / 6 People
2D Pixel Artist
Animator
Level / Narrative Designer
Game Designer
Programmer
Game Designer
Level Designer
Game Designer
Programmer
Expanded Team
Game Designer
Level Designer
Game Designer
Level Designer





