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Esther

 
 

FAYNOT

 
 
 

Level Designer

 
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About
Me

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*click me*

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Hi! My name is Esther and I am a Level Designer with a master’s degree from Supinfogame Rubika.

I specialize in creating 3D levels for action-adventure games, with a penchant for stealth gameplay and systemic worldsI currently have over two years of concrete industry experience but have been making games since 2019. 

I enjoy linking Level Design, Art & Storytelling in order to create gameplay and story rich environments for players to enjoy and immerse themselves in.

 

Although I have skills in multiple other domains in the "Game Design" family, I mainly focus on the Level Design aspect, creating fun, believable and deep levels.  I’m also passionate about art, composition/lighting, and environmental storytelling, striving to give meaning and life to the worlds I create down to the finest details.

Please find in this website a collection of my recent game projects and roles in them so you may get to know me.

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Current Projects

 
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ADVENTURE-PLATFORMER GAME

Unannounced Project

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ACTION ADVENTURE GAME

Unannounced Project

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OSOME STUDIO - LEVEL DESIGNER

I am currently working as a Level Designer on two unannounced Unreal Engine 5 projects. I own multiple levels on both titles and am responsible for taking them from early concepts to polished, shippable states. I work with industry-standard tools such as Perforce for version control, Miro/MS Office/Confluence for documentation, as well as Blueprint visual scripting for prototyping and implementing gameplay elements. 

 

I collaborate closely with a team of three other level designers, providing constant communication and mutual feedback as we iterate on our work. Cross-department collaboration is a core part of our pipeline, frequently pairing with Artists and Game Designers to ensure coherence as we progress through each phase of production together. 

Both projects currently under development and strict NDA

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Worked on this project as the team's Level Designer and Narrative Designer. My responsibilities include level & story pacing, player progression, level conception and construction (blockout, prototype, different passes..), environmental storytelling & writing dialogue lines.

Blood Renegade is a third person stealth based action-adventure game where you play as Isera, a vampire in a totalitarian run city filled with futuristic soldiers. Use your vampiric powers, move in the shadows and terrify your prey in an effort to escape with your young human daughter.

April 2023 - June 2024 

BLOOD RENEGADE - LEVEL / NARRATIVE DESIGNER

Developed by a team of 10 people - Unreal Engine 5.2 - PC

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Latest completed Project

 

Please find here a selection of the other game projects I have participated in during my 5 year studies at Supinfogame Rubika that helped shape my skills.

Past Projects

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